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Perrymusica

Nivel 2
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About Perrymusica

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  1. No, lamentablemente esta vez lo encriptaron mejor, antes era editable facilmente. Esperemos se pueda
  2. Confieso que los conoci por el plugin, ni saba que era una banda
  3. Buenas! Apelo al grupo para desasnarme sobre VST2 y VST3?. Es mejor el 3 que el 2? Que cambia? Cual recomiendan? Tengo una PC con Windows 64 bits y Cubase 10 (si tiene algo que ver ) Abrazo
  4. Buenas! si, Yo me hice uno con una lata de atun. Lo que mas me costo fue hacer el cable stereo (por que no hay cortos Stereo). Después simplemente necesitas 1 jack stereo y 2 botones Sin retención
  5. Buenas!, les dejo fotos del ultimo lanzamiento de Line6, amplian la familia trayendo la Stomp XL. Basicamente es la Stomp con el "controlador midi" incorporado. Va o no va?
  6. En cuanto a sonido las 2 son un caño. Yo tengo la Helix y un amigo la Boss. La Boss tiene muchos menos emulaciones y la actualizan mucho menos que la Helix, pero suena muy bien la Boss, en eso no vas a tener problema, si por ejemplo si buscas un ampli en especifico, es probable que lo tenga la Helix y la Boss no. Con el tema de los IR tambien, la Boss carga solo 16, y la helix 128.
  7. Mucho más que un simple motor de convolución o cargador IR, con SpeakerMix Pro puede rastrear y mezclar hasta seis canales. Eso significa que puede combinar hasta seis respuestas de altavoces diferentes en cualquier combinación que elija, sin preocuparse por problemas de grabación del mundo real, como la coincidencia de fases. Este software de nivel de estudio también agrega una potente funcionalidad adicional, puede: Integre su biblioteca personal de Celestion y las respuestas de impulso de terceros para aprovechar al máximo el tono que ya posee. Agregue una nueva dimensión de sonido y sensación con las Respuestas Dinámicas de Altavoces (DSR) patentadas de Celestion, la próxima generación en tecnología Impulse Response que también captura el sonido y la sensación de la respuesta dinámica y no lineal del altavoz para obtener aún más detalles y realismo. Incorpore nuestras magníficas respuestas de sala (o agregue las suyas propias) a la mezcla para obtener un auténtico sonido "en vivo". Implemente la función exclusiva de curva Z para modelar de cerca el acoplamiento eléctrico dinámico entre el amplificador y el altavoz. Ajusta la posición del micrófono, lo que te permite ajustar la posición del micrófono a través del altavoz hasta que encuentres el tono adecuado (funcionalidad específica de DSR). SpeakerMix Pro incluye 10 DSR individuales gratuitos de su elección. ¡Explore nuestra gama DSR y seleccione su 10 ahora! Los gabinetes de altavoces de guitarra y bajo tienen una impedancia de entrada eléctrica muy particular, compleja y dependiente de la frecuencia. Esto depende de los propios altavoces, el número de altavoces y el esquema de cableado, y los efectos acústicos de la caja. En conjunto, todas y cada una de las combinaciones de altavoces y gabinetes presentan una impedancia de entrada eléctrica única al amplificador. Asimismo, los amplificadores tienen una multitud de configuraciones de salida que afectan la impedancia de salida. La conexión eléctrica del mundo real del gabinete del altavoz y la salida del amplificador producen un tono único y dinámico. El complemento SpeakerMix Pro vuelve a conectar el amplificador de dominio digital y los altavoces con el módulo Z-Curve. La impedancia de salida del modelo de etapa de salida del amplificador dinámico en SpeakerMix Pro se puede controlar con el dial Z-Curve en el canal de entrada, lo que permite al jugador realizar una transición suave del acoplamiento de amplificador de baja ganancia a un acoplamiento de amplificador de alta ganancia con una rotación en el sentido de las agujas del reloj de el dial. Esto, en combinación con la impedancia de entrada eléctrica única de cada DSR restableció el acoplamiento eléctrico dinámico entre la salida del amplificador y el gabinete. Nota: Z-Curve es un modelo de impedancia de salida de amplificador de nivel de componente con margen limpio. Está diseñado para usarse además de un modelo de amplificador completo. Utilizado en conjunto, Z-Curve proporciona la verdadera conexión dinámica entre el software de modelado de amplificador y las respuestas de los altavoces en SpeakerMix Pro. Nota 2: Cualquier .wav o .aiff IR cargado en SpeakerMix Pro está preacondicionado para ser completamente compatible con el módulo Z-Curve.
  8. Sii, al fin! Salio la 3.0 de helix!! Helix 3.0 includes new amps, cabs, effects, features, bug fixes, and other changes and improvements and is strongly recommended for all Helix and HX owners. New Amps Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp US Princess, based on* the Fender® Princeton Reverb Das Benzin Mega, based on* the Mega channel of the Diezel VH4 Das Benzin Lead, based on* the Lead channel of the Diezel VH4 New Cabs Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp 1x10 US Princess, based on* the Fender® Princeton Reverb cab 1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver New Effects Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label) Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Can be used alone or in conjunction with an acoustic IR Modulation > Poly Detune (Mono), Line 6 Original Delay > Poly Sustain (Mono), Line 6 Original Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed. First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano. Press the switch again (off) and the sustained note or chord fades out. Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over Attack—Sets the speed at which the sustained note or chord fades in Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect Mod Freq—Sets the speed of the built in modulation Mod Depth—Sets the depth of the built in modulation FX Level—Sets the level of the sustained signal RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone RandSpeed—Controls how fast the randomization wanders. Setting both RndDpth and RndSpd to high values will result in a glitch fest (not that there's anything wrong with that) Level—Controls the overall output level of the block Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real time Time—Sets the delay time; press the knob to toggle between ms/sec and note values Delay Div—Divides the delay time into smaller increments Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Feedback—Controls the overall number of repeats heard for the entire sequence SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback" Shuffle—Determines the likelihood of repeats shuffling/reordering Octaves—Determines the likelihood of repeats playing back an octave higher or lower Reverse—Determines the likelihood of repeats playing backwards Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Trails—When on, delay repeats continue to ring out after the block is bypassed Pitch/Synth > Poly Pitch (Mono), Line 6 Original NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts, at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitchshifting is often preferred. See the Tracking parameter below for more information IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP. Don't say we didn't warn you... Interval—Sets the pitch of the effect in semitones Cents—Sets the pitch of the effect in cents ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land on the selected interval exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1" ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). The default is "Linear" ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite) Tracking—Determines how the poly pitch engine behaves. "X Fast" results in lower latency, ideal for faster lead lines. "X Stable" (the default) results in fewer artifacts when pitch shifting complex, sustained chords. "Fast" and "Stable" are somewhere in between. TIP: If you find yourself changing playing styles—say from fast lead lines to clean, open chords—you can assign this parameter to a footswitch (or snapshots) to optimize the balance between transparency and low latency Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. When set to 0.0, no compensation is applied Mix—Controls the wet/dry mix of the pitchshift Level—Controls the overall output level of the block Pitch/Synth > Poly Wham (Mono), Line 6 Original. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information Pitch/Synth > Poly Capo (Mono), Line 6 Original. Simpler version of Poly Pitch when you just want to change keys. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation Volume/Pan > Stereo Imager (Stereo), Line 6 Original Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you realtime control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands Add Looper > Shuffling Looper to a preset and assign it to a footswitch. Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into. 8 slices is the default. Press the switch to begin recording. The LED lights red, indicating the loop is recording. At the end of your loop, press the switch. The LED lights green and the sliced loop sequence immediately plays. During playback, adjust the following knobs (or assign them to controllers, like expression pedals or snapshots): Slices—Changes the number of slices your loop will be chopped into SeqLength—Determines the number of slices in the sequence. This can be changed even after recording a loop Shuffle—Determines the likelihood of slices shuffling/reordering. At 0%, the slices never shuffle; at 100%, they're constantly reshuffling Octave—Determines the likelihood of slices playing back an octave higher or lower Reverse—Determines the likelihood of slices playing backwards Repeat—Determines the likelihood of slices repeating Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Seq Drift—Determines the likelihood of the entire slice sequence changing every time it loops around. When set to 0.0, the same sequence repeats forever; when set to 10.0, the sequence changes completely every time it loops TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Playback—Sets the looper's playback level Low Cut—Applies a low cut (or high pass) filter to the loop, letting you remove looper signal below a certain frequency High Cut—Applies a high cut (or low pass) filter to the loop, letting you remove looper signal above a certain frequency Want to change it up? While the loop is playing, press the switch to randomize its slice sequence. Quickly double-press the switch. Playback/recording stops and the LED lights white, indicating a loop is in memory. Press again to restart. While the loop is playing or stopped, press and hold the switch. The recording is deleted and the LED lights
  9. No puede haber tanta data de musica en una misma casa! Se pasan!! Buenisimo!
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