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Posted

Sii, al fin! Salio la 3.0 de helix!!

 

 

Helix 3.0 includes new amps, cabs, effects, features, bug fixes, and other changes and improvements and is strongly recommended for all Helix and HX owners.

New Amps

Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp

US Princess, based on* the Fender® Princeton Reverb

Das Benzin Mega, based on* the Mega channel of the Diezel VH4

Das Benzin Lead, based on* the Lead channel of the Diezel VH4

New Cabs

Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp

1x10 US Princess, based on* the Fender® Princeton Reverb cab

1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver

New Effects

Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp

Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB

Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label)

Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz

Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi

Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz

Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp

EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Can be used alone or in conjunction with an acoustic IR

Modulation > Poly Detune (Mono), Line 6 Original

Delay > Poly Sustain (Mono), Line 6 Original

Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed.

First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano.

Press the switch again (off) and the sustained note or chord fades out.

Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over

Attack—Sets the speed at which the sustained note or chord fades in

Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect

Mod Freq—Sets the speed of the built in modulation

Mod Depth—Sets the depth of the built in modulation

FX Level—Sets the level of the sustained signal

RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone

RandSpeed—Controls how fast the randomization wanders. Setting both RndDpth and RndSpd to high values will result in a glitch fest (not that there's anything wrong with that)

Level—Controls the overall output level of the block

Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real time

Time—Sets the delay time; press the knob to toggle between ms/sec and note values

Delay Div—Divides the delay time into smaller increments

Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard

Feedback—Controls the overall number of repeats heard for the entire sequence

SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback"

Shuffle—Determines the likelihood of repeats shuffling/reordering

Octaves—Determines the likelihood of repeats playing back an octave higher or lower

Reverse—Determines the likelihood of repeats playing backwards

Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely

Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks

Trails—When on, delay repeats continue to ring out after the block is bypassed

Pitch/Synth > Poly Pitch (Mono), Line 6 Original

NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts, at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitchshifting is often preferred. See the Tracking parameter below for more information

IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP. Don't say we didn't warn you...

Interval—Sets the pitch of the effect in semitones

Cents—Sets the pitch of the effect in cents

ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land on the selected interval exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1"

ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). The default is "Linear"

ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values

ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite)

Tracking—Determines how the poly pitch engine behaves. "X Fast" results in lower latency, ideal for faster lead lines. "X Stable" (the default) results in fewer artifacts when pitch shifting complex, sustained chords. "Fast" and "Stable" are somewhere in between. TIP: If you find yourself changing playing styles—say from fast lead lines to clean, open chords—you can assign this parameter to a footswitch (or snapshots) to optimize the balance between transparency and low latency

Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. When set to 0.0, no compensation is applied

Mix—Controls the wet/dry mix of the pitchshift

Level—Controls the overall output level of the block

Pitch/Synth > Poly Wham (Mono), Line 6 Original. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information

Pitch/Synth > Poly Capo (Mono), Line 6 Original. Simpler version of Poly Pitch when you just want to change keys. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information

Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation

Volume/Pan > Stereo Imager (Stereo), Line 6 Original

Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you realtime control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands

Add Looper > Shuffling Looper to a preset and assign it to a footswitch.

Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into. 8 slices is the default.

Press the switch to begin recording. The LED lights red, indicating the loop is recording.

At the end of your loop, press the switch. The LED lights green and the sliced loop sequence immediately plays.

During playback, adjust the following knobs (or assign them to controllers, like expression pedals or snapshots):

Slices—Changes the number of slices your loop will be chopped into

SeqLength—Determines the number of slices in the sequence. This can be changed even after recording a loop

Shuffle—Determines the likelihood of slices shuffling/reordering. At 0%, the slices never shuffle; at 100%, they're constantly reshuffling

Octave—Determines the likelihood of slices playing back an octave higher or lower

Reverse—Determines the likelihood of slices playing backwards

Repeat—Determines the likelihood of slices repeating

Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks

Seq Drift—Determines the likelihood of the entire slice sequence changing every time it loops around. When set to 0.0, the same sequence repeats forever; when set to 10.0, the sequence changes completely every time it loops TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely

Playback—Sets the looper's playback level

Low Cut—Applies a low cut (or high pass) filter to the loop, letting you remove looper signal below a certain frequency

High Cut—Applies a high cut (or low pass) filter to the loop, letting you remove looper signal above a certain frequency

Want to change it up? While the loop is playing, press the switch to randomize its slice sequence.

Quickly double-press the switch. Playback/recording stops and the LED lights white, indicating a loop is in memory. Press again to restart.

While the loop is playing or stopped, press and hold the switch. The recording is deleted and the LED lights

Posted

NAHHHHHHHHHHHHH QUIERO RAJAR DEL LABURO A ACTUALIZARLA Y SOLO LEI EL PRINCIPIO

"

Das Benzin Mega, based on* the Mega channel of the Diezel VH4

Das Benzin Lead, based on* the Lead channel of the Diezel VH4 "

Posted

aaaaah bueeeee 

Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB

aguante todo..juro que ya no comento mas

Posted
Justo ahora, LeonardoWaldemar dijo:

Y el Shimmer? Alguien quiere pensar en el Shimmer?

 

Respecto de la actualizacion, da actualizar recién salida? No puede haber dramas?

Pregunto seriamente eh, no quisiera tener un "sostienepuertas" carísimo...

No tengo una helix, no se si algun di la tendre (tiene mas de lo que necesito) . Pero para una empresa con esa calidad de productos, deberia viajar como trompada la actualizacion.

Posted
hace 6 minutos, LeonardoWaldemar dijo:

Y el Shimmer? Alguien quiere pensar en el Shimmer?

 

Respecto de la actualizacion, da actualizar recién salida? No puede haber dramas?

Pregunto seriamente eh, no quisiera tener un "sostienepuertas" carísimo...

la reverb Glitz o algo asi, no es una como con shimmer?? yo pasandola por arriba cuando la agregaron me parecio eso

Posted
hace 19 minutos, LeonardoWaldemar dijo:

Y el Shimmer? Alguien quiere pensar en el Shimmer?

 

Respecto de la actualizacion, da actualizar recién salida? No puede haber dramas?

Pregunto seriamente eh, no quisiera tener un "sostienepuertas" carísimo...

Creo que si largaron la actualización... debe haber estado re-mil testeada antes.

  • Like 1
Posted
hace 37 minutos, Perrymusica dijo:

Sii, al fin! Salio la 3.0 de helix!!

 

 

Helix 3.0 includes new amps, cabs, effects, features, bug fixes, and other changes and improvements and is strongly recommended for all Helix and HX owners.

New Amps

Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp

US Princess, based on* the Fender® Princeton Reverb

Das Benzin Mega, based on* the Mega channel of the Diezel VH4

Das Benzin Lead, based on* the Lead channel of the Diezel VH4

New Cabs

Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp

1x10 US Princess, based on* the Fender® Princeton Reverb cab

1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver

New Effects

Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp

Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB

Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label)

Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz

Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi

Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz

Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp

EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Can be used alone or in conjunction with an acoustic IR

Modulation > Poly Detune (Mono), Line 6 Original

Delay > Poly Sustain (Mono), Line 6 Original

Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed.

First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano.

Press the switch again (off) and the sustained note or chord fades out.

Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over

Attack—Sets the speed at which the sustained note or chord fades in

Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect

Mod Freq—Sets the speed of the built in modulation

Mod Depth—Sets the depth of the built in modulation

FX Level—Sets the level of the sustained signal

RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone

RandSpeed—Controls how fast the randomization wanders. Setting both RndDpth and RndSpd to high values will result in a glitch fest (not that there's anything wrong with that)

Level—Controls the overall output level of the block

Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real time

Time—Sets the delay time; press the knob to toggle between ms/sec and note values

Delay Div—Divides the delay time into smaller increments

Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard

Feedback—Controls the overall number of repeats heard for the entire sequence

SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback"

Shuffle—Determines the likelihood of repeats shuffling/reordering

Octaves—Determines the likelihood of repeats playing back an octave higher or lower

Reverse—Determines the likelihood of repeats playing backwards

Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely

Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks

Trails—When on, delay repeats continue to ring out after the block is bypassed

Pitch/Synth > Poly Pitch (Mono), Line 6 Original

NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts, at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitchshifting is often preferred. See the Tracking parameter below for more information

IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP. Don't say we didn't warn you...

Interval—Sets the pitch of the effect in semitones

Cents—Sets the pitch of the effect in cents

ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land on the selected interval exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1"

ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). The default is "Linear"

ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values

ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite)

Tracking—Determines how the poly pitch engine behaves. "X Fast" results in lower latency, ideal for faster lead lines. "X Stable" (the default) results in fewer artifacts when pitch shifting complex, sustained chords. "Fast" and "Stable" are somewhere in between. TIP: If you find yourself changing playing styles—say from fast lead lines to clean, open chords—you can assign this parameter to a footswitch (or snapshots) to optimize the balance between transparency and low latency

Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. When set to 0.0, no compensation is applied

Mix—Controls the wet/dry mix of the pitchshift

Level—Controls the overall output level of the block

Pitch/Synth > Poly Wham (Mono), Line 6 Original. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information

Pitch/Synth > Poly Capo (Mono), Line 6 Original. Simpler version of Poly Pitch when you just want to change keys. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information

Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation

Volume/Pan > Stereo Imager (Stereo), Line 6 Original

Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you realtime control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands

Add Looper > Shuffling Looper to a preset and assign it to a footswitch.

Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into. 8 slices is the default.

Press the switch to begin recording. The LED lights red, indicating the loop is recording.

At the end of your loop, press the switch. The LED lights green and the sliced loop sequence immediately plays.

During playback, adjust the following knobs (or assign them to controllers, like expression pedals or snapshots):

Slices—Changes the number of slices your loop will be chopped into

SeqLength—Determines the number of slices in the sequence. This can be changed even after recording a loop

Shuffle—Determines the likelihood of slices shuffling/reordering. At 0%, the slices never shuffle; at 100%, they're constantly reshuffling

Octave—Determines the likelihood of slices playing back an octave higher or lower

Reverse—Determines the likelihood of slices playing backwards

Repeat—Determines the likelihood of slices repeating

Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks

Seq Drift—Determines the likelihood of the entire slice sequence changing every time it loops around. When set to 0.0, the same sequence repeats forever; when set to 10.0, the sequence changes completely every time it loops TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely

Playback—Sets the looper's playback level

Low Cut—Applies a low cut (or high pass) filter to the loop, letting you remove looper signal below a certain frequency

High Cut—Applies a high cut (or low pass) filter to the loop, letting you remove looper signal above a certain frequency

Want to change it up? While the loop is playing, press the switch to randomize its slice sequence.

Quickly double-press the switch. Playback/recording stops and the LED lights white, indicating a loop is in memory. Press again to restart.

While the loop is playing or stopped, press and hold the switch. The recording is deleted and the LED lights

Hoy Es mi cumpleaños... tranqui el regalo??  

  • Haha 1
Posted
hace 53 minutos, LeonardoWaldemar dijo:

Y el Shimmer? Alguien quiere pensar en el Shimmer?

 

Respecto de la actualizacion, da actualizar recién salida? No puede haber dramas?

Pregunto seriamente eh, no quisiera tener un "sostienepuertas" carísimo...

El octo es un shimmer leito. No creo que haya problemas con la actualización 

Posted (edited)
hace 8 minutos, mike303 dijo:

Consulto a algún usuario del Stomp, el firmware 3.0 le agrega los 8 bloques de FX?

No soy usuario de stomp, pero leí que si

Screenshot_20201119-155137.png

Edited by Federico GF
  • Like 5
Posted

Bueno...es un update que nos dice " Se viene nuevo Hardware", la actualicé y los nuevos efectos consumen muchisimo DSP, señal de que pronto se vendrá un reemplazo a nivel hard de la Helix

  • Like 2
Posted
hace 4 horas, LeonardoWaldemar dijo:

El Octo viene desde las M... e maléeeesemo...

Aparte estaría bueno un delay con shimmer, como habian planteado (que no hay propiamente dicho)...

Alguien actualizó y mejora la rapidez en iniciar o algo asi? Si no, voy a esperar a actualizar... no trae nada que me llame mucho la atención (el Princeton puede ser)...

Ya actualice , no solo creo que mejoro la velocidad (que ya de por si era buena ) sino que también esta muy bueno el tema de los favoritos... lo efectos nuevos son medios Flasheros , me gustaron (hay que tener buena imaginación para usarlos ) el acustic sim y el pitch simulando un 12 cuerdas me encantaron 

Posted
hace 34 minutos, fran_stereo dijo:

Bueno...es un update que nos dice " Se viene nuevo Hardware", la actualicé y los nuevos efectos consumen muchisimo DSP, señal de que pronto se vendrá un reemplazo a nivel hard de la Helix

Yo leí que el tema del dsp lo van a mejorar en la próxima mejora... no creo que nivel económico les sea redituable andar fabricando un nuevo hard teniendo la helix vigente y con todo el nuevo firmware que le están actualizando 

Posted

Nada que ver, y hago la pregunta siendo un usuario de Hotone/Strymon en lo que a modeladores se refiere, por lo que Helix no es mi territorio:

 

Tiene Helix un cab con ElectroVoice M12L ??

 

 

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